EUTM file information

018592868

XRnow


November 2, 2021

Trademark Summary

The trademark XRnow was filed by Holo-Light GmbH, a corporation established under the laws of the Republic of Austria (the "Applicant"). The application was published for oppositions on December 20, 2021, and received one opposition filed on March 20, 2022 by Sky UK Limited on (a) Art. 8(4), (b) Likelihood of confusion, (c) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by Dentons Ireland and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued March 20, 2022

The application was filed in German, and German was also language of all opposition proceedings (English was selected as the second language).

Change of name and address of the trademark registration was recorded on October 26, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Virtual reality glasses
    2. Application software for mobile devices
    3. Application software for wireless devices
    4. Augmented reality software for industrial purposes
    5. Computer hardware
    6. Drawing apparatus and instruments adapted for use with computers
    7. Interfaces for computers
    8. Computer software platforms
    9. Utility software
    10. Computer-aided design (CAD) software
    11. Industrial software
    12. Mechanical engineering software
    13. Computer peripheral devices
    14. Computer application software
    15. Computer programs for video and computer games
    16. Science software
    17. Accessories for head-mounted displays for virtual reality, augmented reality and mixed reality applications
    18. Mixed reality headsets
    19. Augmented reality software
    20. Augmented reality headsets
    21. Augmented reality software for use in mobile devices for integrating electronic data with real world environments
    22. Computer application software for use in implementing the Internet of Things [IoT]
    23. Head-mounted displays
    24. Programs for computers
    25. Mobile software
    26. Computer programs for user interface design
    27. Interactive computer systems
    28. Data and image processing software for making three dimensional models
    29. Application software
    30. Mixed reality glasses
    31. Augmented reality hardware
    32. Computer interface apparatus
    33. Simulation software for use in digital computers
    34. Manufacturing software
    35. Electronic instructional and teaching apparatus and instruments
    36. Augmented reality goggles
    37. Downloadable applications for use with mobile devices
    38. Wearable computers
    39. Simulation software
    40. Mixed reality software
    41. Wireless computer peripherals
    42. Application development software
    43. Virtual reality headsets
    44. Virtual reality hardware
    45. Software for diagnostics and troubleshooting
    46. Data processing programs
    47. Mixed reality hardware
    48. Virtual reality software
    49. Computer operating systems
    50. Computer software for use as an application programming interface (API)
    51. Computer application software for use with wearable computer devices
    52. Input devices for computers
    53. Graphical user interface software
    54. Software for processing images, graphics and text
    55. Computer software for business purposes
    56. Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the integration of text, audio, graphics, still images and moving pictures
    57. Computer-aided manufacturing [CAM] software
    58. Computer software
    59. Interactive data transfer apparatus
    60. Graphic display terminals
    61. Sensors for determining position
    62. Computer software development tools
    63. Interactive computer software
    64. Firmware
    65. Software development kit [SDK]
    66. Downloadable mobile game software
    67. Games software
    68. Downloadable mobile application development tools
    69. Software, namely, game engine software
    70. Downloadable software for streaming audio and video content on mobile phones, tablets, personal computers, and televisions
    71. Downloadable software to enable uploading, posting, showing, displaying, tagging, blogging, sharing and otherwise providing electronic media or information over the Internet and other communications networks
    72. Application program interface (API) that enables developers to integrate video content and functionality into websites, software applications, or devices
    73. Computer application software featuring video and computer games
    74. Computer hardware and computer peripherals all for accessing and transmitting data and content among consumer electronics devices and displays
    75. Computer peripherals, including but not limited to clips, wings, stands
    76. Artificial intelligence and machine learning related software
    77. Computer software that allows users to capture, create, edit, store, manage, view, upload, download, transmit, stream, post, tag, and link to content in the form of photos, images, virtual reality images, graphics, videos, and other audiovisual and video content
    78. Software featuring libraries for virtual reality, augmented reality, extended reality, and mixed reality applications
    79. Computer graphics software development tools for advanced graphics processing, for managing and implementing virtual desktop infrastructures, for virtual desktops and applications, and for virtualization technology software
    80. Software for performing computer graphics operations and improving graphical and video display capabilities
    81. Application programming interface (API) for artificial intelligence software applications
    82. Application programming interface (API) for computer software for ray tracing and image rendering, modeling, and image manipulation and processing
    83. Application programming interfaces (APIs) for use in building software applications
    84. Artificial intelligence computers
    85. Artificial intelligence supercomputers
    86. Computer graphics firmware for enhancement of graphical and video display
    87. Computer graphics software for improving display quality
    88. Computer hardware and software for professional designers, engineers, and scientists for advanced graphics processing and visual computing
    89. Downloadable computer graphics
    90. Edge embedded device software to manage edge assets and devices
    91. Electronic, computer, interactive and video game software
    92. Graphics processing units [GPUs]
    93. Graphics processing units (GPUs) in the nature of computer hardware for enhancing graphical and video display
    94. Computer graphics software
    95. Hardware and software for detecting objects, user gestures and commands
    96. Integrated circuit components for graphics and video systems, namely, multimedia accelerators, graphic accelerators and peripheral units
    97. Integrated circuits
    98. Integrated circuits for enhanced graphics and video rendering
    99. Integrated circuits, semiconductors and computer chipsets
    100. Semi-conductors
    101. Simulation, modeling and data processing software for use in data visualization, data analysis, data mining, data interpretation, predictive analytics, accessing and editing large-scale data, interactive visual computing, design of information graphics, video streaming, maximizing graphics processing and performance
    102. Software
    103. Software and firmware for developing artificial intelligence applications
    104. Software and firmware for enabling electronic devices to share data and communicate with each other
    105. Software and hardware that facilitates data transmission, data collection, data analysis, and decision-making
    106. Software development kits (SDKs)
    107. Software development kits (SDKs) consisting of software for ray tracing and image rendering, modeling, and image manipulation and processing
    108. Software development kits (SDKs) for building software applications software for use in the fields of artificial intelligence, machine learning, deep learning, high performance computing, image feature extraction, natural language processing, supervised learning, un-supervised learning, predictive analytics, software development, edge computing, fog computing, decentralized computing, Internet of Things, and computer and telecommunications networks
    109. Software development tools for advanced graphics processing, for managing and implementing virtual desktop infrastructures, for virtual desktops and applications, and for virtualization technology software
    110. Software development tools for use in the fields of artificial intelligence, deep learning, machine learning, high performance computing, distributed computing, and data virtualization
    111. Software for 3D-visualization, 3D modeling and 3D rendering
    112. Software for advanced graphics processing and visual computing
    113. Artificial intelligence software
    114. Software for artificial intelligence, machine learning, deep learning, natural language generation, statistical learning, supervised learning, un-supervised learning, data mining, predictive analytics and business intelligence
    115. Software for controlling edge devices
    116. Software for controlling the operation of audio and video devices
    117. Software for data management, analytics and pattern and activity recognition
    118. Software for enhancement of graphical and video display
    119. Software for enhancing computer performance, for operation of integrated circuits, semiconductors, computer chipsets and micro-processors, and for gaming purposes
    120. Software for image rendering, modeling, and image manipulation and processing
    121. Software for management, storage and network management of digital media, and enhancement of graphical and video display
    122. Software for modifying and enabling transmission of images, audio, audio visual and video content and data
    123. Software for operating and managing integrated circuit components
    124. Software for processing images, graphics, audio, video and text
    125. Software for professional designers, engineers, and scientists for advanced graphics processing and visual computing
    126. Software for ray tracing and image rendering, modeling, and image manipulation and processing
    127. Software for the collection, managing, editing, organizing, modifying, transmission, and sharing of data and information
    128. Computer software for the display of digital media
    129. Software for use as an application programming interface (API)
    130. Software, firmware and hardware for use in the fields of edge computing, artificial intelligence, high performance computing, distributed computing, machine learning, automation controls, data collection, data analytics and internet of things
    131. Software, namely, an interpretive interface for facilitating interaction between humans and machines
    132. Software, namely, knowledge-based artificial intelligence platforms, data analytics platforms, and automation platforms
    133. System-on-chip processors
    134. Software programs for video games
    135. Computer software and hardware for artificial intelligence, machine learning, deep learning, natural language generation, statistical learning, supervised learning, un-supervised learning, data mining, predictive analytics and business intelligence
    136. Software development kits (SDK) comprised of frameworks, tools, APIs, and libraries for use in developing virtual reality, augmented reality, extended reality, and mixed reality software
    137. Software for 3D, virtual reality, augmented reality, extended reality, and mixed reality simulation
    138. Software for use in connection with photographic and video equipment and cameras, namely, software for taking, capturing, processing, operating, viewing, storing, editing, arranging, combining, sharing, manipulating, modifying, transmitting and displaying data, images, videos, multimedia files, and other digital data
    139. Software in the fields of artificial intelligence, augmented reality, and virtual reality for predicting, classifying, collecting, simulating, and optimizing data, for computer gaming, augmented reality gaming, virtual reality gaming, and virtual reality simulation
    140. Apparatus and instruments for transmitting and receiving audio and visual content
    141. Audio books
    142. Protective display screen covers
    143. Eyewear
    144. Eyewear pouches
    145. Spectacles [optics]
    146. Compact discs
    147. DVDs
    148. Computer hardware and peripheral devices
    149. Digital cameras
    150. Digital video recorders
    151. DVD and high definition video disc players
    152. Electronic publications, downloadable
    153. Electronic game programs and software
    154. Electronic game software for mobile telephones, tablets, personal computers, and handheld electronic devices
    155. Cases for spectacles and sunglasses
    156. Cases adapted for mobile phones
    157. Cases for tablet computers
    158. Binoculars
    159. Television apparatus
    160. Telephone apparatus
    161. Apparatus for recording, transmission or reproduction of sound or images
    162. Wrist and arm rests for use with computers
    163. Virtual reality game hardware and software
    164. Home theater systems comprised of audio and video receivers
    165. Helmets for use in sports
    166. Downloadable graphics featuring sets of digital images and icons for use on computers, tablets, and mobile phones
    167. Downloadable ringtones and sound recordings
    168. Downloadable motion pictures and television shows
    169. Cell phone covers
    170. Covers for tablet computers
    171. Interactive video game programs
    172. Cameras [photography]
    173. Computer game cartridges and discs
    174. Flip covers for tablet computers
    175. Encoded electronic chip cards
    176. Headphones
    177. Mobile phone headsets
    178. Chargers for electric batteries
    179. Loudspeakers
    180. Magnifying glasses [optics]
    181. Magnetically encoded gift cards
    182. Mouse pads
    183. Measuring rulers
    184. Microphones
    185. Mobile telephones
    186. Musical sound recordings
    187. Calculators
    188. Cell phone straps
    189. Radios
    190. Protective covers and cases for electronic devices namely, computers, tablet computers, mobile phones, digital cameras, digital media players, electronic book readers, smartwatches, and personal digital assistants
    191. Smartwatches
    192. Software for streaming audiovisual and multimedia content via the internet and global communications networks
    193. Software for streaming audiovisual and multimedia content to mobile digital electronic devices
    194. Software for searching, organizing, and recommending multimedia content
    195. Software, including software to transmit and receive audio and visual content
    196. Computer software applications, downloadable
    197. Software development tools for creating software and mobile applications
    198. Sunglasses
    199. Goggles for sports
    200. Stands adapted for mobile phones or tablet computers
    201. Digital media streaming devices
    202. Keyboards for tablets
    203. Telephone adapters
    204. Audio and visual recordings
    205. Walkie-talkies
    206. Television set-top boxes
    207. Downloadable motion pictures and television shows provided via a video-on-demand service
    208. Adapters
    209. USB flash drives
    210. Camcorders
    211. Computer software, Especially Software development tools for the creation of software and mobile applications
    212. Hardware for streaming audiovisual and multimedia content via the internet and global communications networks, namely digital media streaming devices, digital video recorders, DVD and high definition video disc players, home cinema systems, consisting of audio and video receivers and disc players
    213. Software for streaming audiovisual and multimedia content to mobile digital electronic devices
    214. Software for streaming audiovisual and multimedia content via the internet and global communications networks
    215. Televisions, and television set-top boxes.
  • The mark was filed in class 28 with video game controllers.
  • The mark was filed in class 35 with following description of goods:
    1. Preparation and presentation of audio visual displays for advertising purposes
    2. Demonstration of goods
    3. Arranging of demonstrations for advertising purposes
    4. Sales demonstration [for others]
    5. Digital retail store services featuring downloadable games, audio, video, emoticons, badges, images, icons, text, colors and other virtual goods
    6. Promotional sponsorship of games, gamers, and gaming events
    7. Arranging audiovisual content transmitting, streaming, and downloading subscriptions for others
    8. Advertising and promotional services on behalf of others
    9. Promotional services, namely, promoting the goods and services of others through online entertainment, online education, and sharing of multimedia content via the Internet and other communications networks
    10. Developing and providing marketing programs for advertisers, marketers, and content providers
    11. Providing websites where advertisers, marketers, and content providers can reach, engage, and interact with online users for purposes of promotion or advertising.
  • The mark was filed in class 38 with following description of goods:
    1. Transmission and delivery of video, and audiovisual content via a subscription service
    2. Electronic transmission and streaming of digital media content for others via cloud-based computer networks
    3. Streaming of audio, visual and audiovisual material via a computer network
    4. Video-on-demand transmission services
    5. Telecommunications and information technology services, namely, transmission of voice, data, images, audio, video, and information via communication networks and between and among communication networks
    6. Electronic messaging
    7. Providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the fields of gaming, entertainment, and general interest
    8. Audio and video on demand transmission
    9. Audio and visual broadcasting
    10. Audio-visual broadcasts
    11. Broadcasting services, via radio, television, cable and satellite systems and Via the internet
    12. Broadcasting services, in relation to the following fields: Multimedia entertainment content, Films, Television shows, special events
    13. Radio broadcasting
    14. Providing an online forum where users can post ratings, reviews, and recommendations of movies and television shows and on events and activities in the field of entertainment and education
    15. Communication of images
    16. Streaming of audiovisual and multimedia content via the internet
    17. Streaming of audio and visual content
    18. Transmission and delivery of audiovisual and multimedia content via the internet
    19. Transmission and delivery of audio and visual content
    20. Transmission of voice, data, images, signals, messages and information.
  • The mark was filed in class 41 with following description of goods:
    1. Teaching, mely, Information in the field of games
    2. Educational services, namely, providing a website featuring non-downloadable instructional electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, gaming content in the fields of electronic games
    3. Provision of on-line computer games, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    4. Providing of a website featuring multimedia content and information, reviews and recommendations relating to television shows, films, and multimedia content
    5. Providing information, reviews, and recommendations regarding movies and television shows via a website and video-on-demand transmission services
    6. Providing of entertainment via a global communications network, namely online non-downloadable games, websites, and multimedia content featuring a wide variety of general interest entertainment information, In relation to the following fields: Motion pictures, television, television and film characters, comic books, Entertainment, Music, and celebrity
    7. Providing of multiplayer interactive games services for players via the internet
    8. Providing of entertainment via a global communication network, namely online games and websites featuring a wide variety of general interest entertainment information In relation to the following fields: video games, feature films, television show programs, musical videos, Related film clips, photos, Other multimedia material
    9. Presenting live cosplay entertainment events
    10. Entertainment services, namely, provision of entertainment and entertainment information via podcasts
    11. Providing temporary use of non-downloadable interactive games
    12. Provision of entertainment information via a website
    13. Educational and entertainment services, mely, providing interactive online non-downloadable multimedia entertainment content
    14. Fan club services
    15. Online interactive entertainment
    16. Interactive entertainment services
    17. Multimedia publishing of software and games
    18. Multimedia publishing of interactive computer and video game programs and software
    19. Providing on-line non-downloadable magazines, journals and newsletters, In relation to the following fields: computer games, video games, On-line computer games, general entertainment
    20. Providing online non-downloadable video clips and other multimedia digital content containing audio, video, artwork and/or text, In relation to the following fields: Entertainment services, Motion pictures, television, television and film characters, comic books, Entertainment, Music and celebrity
    21. Organizing and conducting community festivals featuring music, art, food, film, television, theater, drama, dance, live musical performances, speakers, celebrity appearances, and cultural exhibitions and activities
    22. Organizing and conducting interactive audience participation events and recreational activities
    23. Arranging, organizing, conducting, and hosting social entertainment events
    24. Production and distribution of radio programs and sound recordings
    25. Radio entertainment
    26. Entertainment services in the nature of development, creation, production, distribution, and post-production of motion picture films, television shows, special events, and multimedia entertainment content
    27. Entertainment services in the nature of a live theatrical, musical or comedic performance
    28. Entertainment and educational services, namely, providing movies, television shows, and information, reviews, and recommendations regarding movies and television shows
    29. Entertainment services, namely, providing online computer, video and electronic games
    30. Entertainment services, mely Arranging and conducting of exhibitions, Arranging and conducting of conferences, Organising and conducting festivals and Arranging and conducting conventions, In relation to the following fields: Entertainment services, Motion pictures, television, television and film characters, comic books, Entertainment, Music, and celebrity
    31. Entertainment services
    32. Interactive, experiential and immersive audience participation events and recreational activities.
  • The mark was filed in class 42 with following description of goods:
    1. Design services relating to data processing tools
    2. Technological services relating to computers
    3. Consultancy and development in connection with hardware and software for virtual reality, augmented reality and mixed reality applications
    4. Design of computer hardware
    5. Advisory services relating to computer systems design
    6. IT project management
    7. Design and development of data display systems
    8. Design services relating to computer hardware and to computer programmes
    9. Design and development of data entry systems
    10. Design and development of data processing apparatus
    11. Computer system design and development
    12. Design and development of new technology for others
    13. Design of three dimensional displays
    14. Development of systems for the processing of data
    15. Computer system design
    16. Design of audio-visual creative works
    17. Preparation of design parameters for visual images
    18. Design and development of computer hardware
    19. Creation of computing platforms for third parties
    20. Design services for display systems for presentation purposes
    21. Design services relating to the development of computerised information processing systems
    22. Providing temporary use of online, non-downloadable computer software for language translation
    23. Providing temporary use of on-line non-downloadable software development tools
    24. Design and development of systems for data input, output, processing, display and storage
    25. Design and development of data processing systems
    26. Computer aided design services
    27. Advisory and information services relating to computer peripherals
    28. Rental of computer hardware and computer software
    29. Computer design and programming services
    30. Design services for display systems for exhibition
    31. Integration of computer systems and networks
    32. Design services for display systems for promotional purposes
    33. Design and development of multimedia products
    34. Design and development of computer peripherals
    35. Design and development of wireless data transmission apparatus
    36. Development of computers
    37. Designing of electronic systems
    38. Providing information about the design and development of computer software, systems and networks
    39. Advisory services relating to computer hardware design
    40. Design of computer hardware for the manufacturing industries
    41. Preparation of computer programs for data processing
    42. Computer-aided engineering design and drawing services
    43. Development of hardware for audio and video operators
    44. Development of data processing apparatus
    45. Design and development of wireless data transmission apparatus, instruments and equipment
    46. Design services for data processing systems
    47. Services for the industrial design of computers
    48. Rental and maintenance of computer software
    49. Development and testing of computing methods, algorithms and software
    50. Providing temporary use of online non-downloadable software and applications for accessing streaming audio and video files, text files and multimedia files
    51. Providing temporary use of on-line non-downloadable software development tools for the design and development of electronic games
    52. Video game development services
    53. Technical support services, namely, troubleshooting of computer game software problems
    54. Application service provider (ASP) featuring application programming interface (API) software including such software for the streaming, storage, and sharing of video games, content, data and information
    55. Providing temporary use of on-line non-downloadable cloud computer software for use in electronic storage of data
    56. Computer software development in the field of mobile applications
    57. Providing technical support services regarding the usage of communications equipment for diagnosing purposes
    58. Providing a website featuring technology that enables users to view and manage logs, analytics, and crash reports of third-party computer software and mobile applications
    59. Providing online non- downloadable software that allows users to capture, create, edit, store, manage, view, upload, download, transmit, stream, post, tag, and link to content in the form of photos, images, virtual reality images, graphics, videos, and other audiovisual and video content
    60. Providing temporary use of online non-downloadable software for gaming
    61. Application service provider [ASP], namely, hosting computer software applications of others
    62. Platform-as-a-service (PAAS) services featuring computer software platforms for creating and collaborating with others to create games and gaming applications and for uploading, posting, showing, displaying, sharing or otherwise providing electronic media or information regarding the fields of electronic gaming, entertainment and general interest via the internet
    63. Computer services, namely, creating website-based indexes of information
    64. Providing non-downloadable computer software, namely, computer software for implementing a computer programming language, computer software development tools, and computer software libraries
    65. Electronic data storage, namely, storage and archival of data, electronic media, and digital content
    66. Providing streaming libraries for virtual reality, augmented reality, extended reality, and mixed reality applications
    67. Nondownloadable software featuring libraries for virtual reality, augmented reality, extended reality, and mixed reality applications
    68. Providing non-downloadable software for 3D, virtual reality, augmented reality, extended reality, and mixed reality simulation
    69. Non-downloadable software
    70. Advanced product research in the field of artificial intelligence
    71. Application service provider (ASP) services featuring application programming interface (API) software for ray tracing and image rendering, modeling, and image manipulation and processing
    72. Computer programming services for customers that enable the customers' digital and handheld devices to download and utilize games and entertainment-related content
    73. Computer programming in the field of artificial intelligence
    74. Computer software design, computer programming, or maintenance of computer software
    75. Consulting services in the field of gaming technology and graphics software
    76. Design and development of computer hardware and software
    77. Design and development of computer hardware and software in the fields of machine learning, deep learning, and deep neural networks
    78. Design and development of edge computing systems, platforms, gateways, and devices
    79. Design of computer hardware, software and peripherals for others
    80. Design, development, customization, integration, support and maintenance of computer software
    81. Design, programming or maintenance of artificial intelligence software
    82. Design and development of computer game software and video game software
    83. Designing of machines, apparatus, instruments [including their parts] or systems composed of such machines, apparatus and instruments
    84. Software development
    85. Electronic and interactive multimedia game development services
    86. Fog and edge computing services
    87. Fog and edge computing services featuring software for artificial intelligence (AI), machine learning and deep learning
    88. Platform as a service (PAAS) featuring computer software platforms for artificial intelligence applications
    89. Platform as a service (PaaS) featuring computer software platforms for natural language processing, machine learning, voice command and recognition, converting speech to text, data analytics, and artificial intelligence
    90. Platform as a service (PaaS) featuring knowledge-based artificial intelligence computer software platforms, data analytics software platforms, and automation software platforms
    91. Providing application programming interface (API) software for use in transmission of audio, video, images, text, content and data
    92. Providing artificial intelligence computer programs on data networks
    93. Providing computer programs on data networks
    94. Providing computer software technical support services, technical information and technical support regarding software patches, upgrades and updates
    95. Providing non-downloadable computer software for enhancing computer performance, for operation of integrated circuits, semiconductors, computer chipsets and micro-processors, and for gaming purposes
    96. Providing non-downloadable electronic game software
    97. Providing non-downloadable interactive entertainment software
    98. Providing non-downloadable software for 3D-visualization, 3D modeling and 3D rendering
    99. Providing nondownloadable software for artificial intelligence, machine learning, deep learning, and deep neural networks
    100. Providing non-downloadable software for artificial intelligence, machine learning, deep learning, natural language generation, statistical learning, supervised learning, un-supervised learning, data mining, predictive analytics and business intelligence
    101. Providing non-downloadable software for computer graphics
    102. Providing nondownloadable software for data management, analytics and pattern and activity recognition
    103. Providing non-downloadable software for detecting objects, user gestures and commands
    104. Providing non-downloadable software for enhancing computer performance, for operation of integrated circuits, semiconductors, computer chipsets and micro-processors, and for gaming purposes
    105. Providing nondownloadable software for facilitating interaction between humans and machines
    106. Providing non-downloadable software for image rendering, modeling, and image manipulation and processing
    107. Providing nondownloadable software for object tracking, motion control and content visualization
    108. Providing non-downloadable software for operating sensor devices
    109. Providing non-downloadable software for processing images, graphics, audio, video, and text
    110. Providing non-downloadable software for ray tracing and image rendering, modeling, and image manipulation and processing
    111. Providing non-downloadable software for sharing, receiving, downloading, interacting with and transferring content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works
    112. Providing non-downloadable software for streaming multimedia entertainment content
    113. Providing non-downloadable software for use as application programming interfaces (API)
    114. Providing nondownloadable software for use in visual, voice, audio, motion, eye and gesture tracking and recognition
    115. Providing non-downloadable software for virtual reality, augmented reality, extended reality, and mixed reality applications and environments
    116. Providing non-downloadable simulation, modeling and data processing software for use in data visualization, data analysis, data mining, data interpretation, predictive analytics, accessing and editing largescale data, interactive visual computing, design of information graphics, video streaming, maximizing graphics processing and performance
    117. Providing nondownloadable software for the collection, managing, editing, organizing, modifying, transmission, and sharing of data and information
    118. Providing software technological support services and consultation in the fields of software, development and use of computer hardware
    119. Software as a service (SaaS) featuring computer software platforms for natural language processing, machine learning, voice command and recognition, converting speech to text, data analytics, and artificial intelligence
    120. Software design the field of artificial intelligence
    121. Software development in the field of artificial intelligence and machine learning
    122. Software platform for software development featuring software development kits (SDKs)
    123. Platform as a service to enable access to a decentralized supercomputer consisting of a pool of devices connected to the internet
    124. Providing nondownloadable software for use in connection with photographic and video equipment and cameras, namely, software for taking, capturing, processing, operating, viewing, storing, editing, arranging, combining, sharing, manipulating, modifying, transmitting and displaying data, images, videos, multimedia files, and other digital data
    125. Software as a service (SaaS) services featuring software in the fields of artificial intelligence, virtual reality, augmented reality, extended reality, and mixed reality, for predicting, classifying, collecting, simulating, and optimizing data, for virtual reality, augmented reality, extended reality, and mixed reality simulation
    126. Software as a service [SaaS]
    127. Platform as a service (PAAS)
    128. Information, consultancy and advisory services relating to the aforesaid.
  • The mark was filed in class 45 with Online social networking services and Providing a computer database in the field of online social networking..